This attack has a stun chance that tops off at 50% when fully upgraded. His second attack ability (4 power, 150%- damage). His first attack ability, Sword Dance, (3 power, 100%- damage)
None of his abilities can hit multiple opponents, or secure a KO on opponents on any hits aside from the final one. His attack abilities are mostly a large number of melee-range slashes with his sword, though some of them include lunges that have modest range, and his second ability features one ranged hit. He can also perform a very situational support function in handing off a strong combo meter. His passive makes him a special-oriented attacker, giving him a 15%-35% "headstart" on the damage of his specials as compared against other characters. If you have started a combo chain with one or more other characters and switch him in, then the combo meter will be increased to 5 if it is lower. If he switches out, the current combo meter is maintained. If he uses a special, sees the opponent switch out, or is hit by an attack, the combo meter resets to the number specified by the passive. Since he is 3 star base and upgrading the passive is cheap, he should have at least 5 combo hits minimum.
( X per Level ) Hits minimum on Combo Meter.Robin starts his Combo Meter with extra hits, increasing the bonus damage dealt from his Abilities.He can be found on Chapter 5, Battle 12, and Chapter 8, Battle 18. This allows for Robin to be a rather effective combo builder, as he starts of with additional hits and can thus build a high combo faster.īlademaster Robin shards are obtainable from the store's Hero Chest, Raid rewards, and in Campaign mode. Robin always receives extra Combo Meter Hits, increasing the damage bonus received upon using his Special Abilities.Įssentially, this means that his combo meter will always have a minimum number of hits, and will not drop below that amount.